About

Project

Resume

Overview

Outcome

Problem

Ideation

Designs

Research

2024

Helping active people find their people

A fitness companion app that connects users to local sports clubs, teams, and dance studios — with schedules, availability, and contact info in one search instead of a dozen scattered sites.


Click the phone to try the live prototype →

Role

Product Designer

Timeline

July 2025

Team

3 Designers

Platform

Web application

Overview

Making it easier to stay active

ActiveLink is a fitness companion app built for people who want to stay active without the hassle of finding where to go. It connects users to local sports clubs, teams, and dance studios in one place — with schedules, availability, and contact details all in one search.

I worked on this as part of a 4-person team, covering the business model, user experience, and product design from idea to working prototype. The project placed 2nd in our program's business pitch competition.


The Impact

The redesign focused on removing the friction of discovering and booking activities — turning a scattered, multi-app search into a single guided flow from search to booking.

Problem

Finding a place to play shouldn't be the hard part

ActiveLink is a fitness companion app built for people who want to stay active without the hassle of finding where to go. It connects users to local sports clubs, teams, and dance studios in one place — with schedules, availability, and contact details all in one search.

I worked on this as part of a 4-person team, covering the business model, user experience, and product design from idea to working prototype. The project placed 2nd in our program's business pitch competition.

01 - No Central Discovery, 02 - Outdated schedules, 03 - Manual booking friction

Research

Building the business case alongside the user need

Before jumping into screens, we mapped the entire business around the problem using a Business Model Canvas - partly to validate the idea, partly to understand who we were actually designing for.

What we learnt

Our audience was wider than we assumed: individuals across every age group, sports and dance organizations needing an easier way to manage schedules, and nonprofits like the YMCA looking to promote community programs.

—— Research participant

"I just want to know what's happening near me this week — I shouldn't need three apps and

a group chat to find a pickup game."

Ideation

Choosing what actually earns its place

With the problem and audience defined, we broke the solution into core activities: activity discovery, scheduling tools, local business partnerships, and always-on support.

Activity discovery

Partner listings

24/7 support

Scheduling & maps

Designs

A guided path from search to booking

The final prototype focused on a clean, guided flow: enter as a guest, search, filter, and book — all in just a few taps.

Search and filter by sport or dance, category, and skill level.


Home screen with quick access to shop, activities, favourites, and bookings.


Confirmation once a
spot is secured.


A simple checkout showing the subtotal and total before booking.


Matching results are shown with live location context on the map.

Outcome

Designing for clarity earned trust faster than more features

The final deliverable combined a validated business model with a working, testable prototype — and the pitch earned 2nd place in our class competition. Beyond the placement, this project taught me how to translate a business idea into something tangible and usable.


Designing for accessibility and simplicity matters more than adding features
A strong business model and a strong UX have to be designed together
Tight timelines force better prioritization